GitHub
Tests: 12 • Commercial: 2 • Pet projects: 4 • Legacy: 4
Total: 22

.NET Framework

Test
2021

Project Request

ASP.NET MVC • C# • SQL Server
Idea of the project: if someone wants to order a project development, here you can send an application.
Test
2020

ProjectC

ASP.NET MVC • C# • JSON • jQuery
JSON data processing.
Test
2020

Vehicle Maintenance

ASP.NET MVC • VB.NET • JSON
Idea of the project: if someone wants to order a project development, here you can send an application.
Test
2019

Movie Navigator

ASP.NET MVC • VB.NET
Request information about movie from IMDB.
Test
2018

Customers Exchange

ASP.NET MVC • C# • SQL Server
Automated teller machine emulation.
Test
2016

ATM

ASP.NET MVC • C#
Automated teller machine emulation.

.NET Core

Pet project
2022

Mail Daemon

.NET 8 • Console • JSON
Utility to send mails with customizable settings.

Custom

Code
2024

Buns of code

.NET Framework • C# • JavaScript
Code snippets from my projects, ready to use; tiny tests; code examples.

PHP

Test
2024

Mediabox

PHP 8 • Laravel 11 • Vue.js • Composer • SQLite
Test project for media files management.
Test
2020

Loan Castle

PHP • MariaDB
Jums jāizstrādā kāda lielāk projekta prototips. Izstrādājot prototipu, paturiet prātā, ka projektam attīstoties, šo prototipu varētu vajadzēt pilnveidot.
Test
2020

Content Management

PHP • MySQL • AJAX
Создать простой сайт, где будет страница с формой для авторизации и страница для авторизованного пользователя.
Test
2019

Laravel

PHP • Laravel • Vue.js • Composer • SQLite
Izveidot aplikāciju, kura ik pēc noteikta intervāla (60 sekundes) veic ierakstu datubāzē izmantojot Laravel freimworka iebūvēto funkcionalitāti.
Test
2019

Phone Check

PHP • JavaScript • JSON • Docker
Implement application to detect country by phone number.

Frontend

Test
2021

Forex Wall

npm • React
For this exercise, what we need is a simple live wall for tracking currencies.

Business projects

Commercial
2008

Certification Center

.NET Framework 4.8 • ASP.NET Web Forms • C# • LINQ • SQL Server • ADO.NET • Dapper • JavaScript • jQuery • Git
Transport registration and certification services in Latvia, Customer Relationship Management.
Commercial
2000

Amerikas Auto

.NET Framework 4.8 • ASP.NET Web Forms • C# • LINQ • SQL Server • ADO.NET • Entity Framework • JavaScript • jQuery • Git
Car service and spare parts for all USA and European car models, Customer Relationship Management.

Pet projects

Pet project
2023

Geolocation Assistant

.NET 8 • ASP.NET Core • C# • Web API • JSON • Git
Website for determining geolocation by IP or geotagged photo.
Pet project
2008

Web Dynamics

.NET Framework 4.8 • ASP.NET Web Forms • C# • LINQ • Web API • JSON • SQL Server • Dapper • JavaScript • jQuery • SVG • Git
Software development blog. Articles, books, videos, content management.
Pet project
2000

Blackball

.NET Framework 4.8 • ASP.NET Web Forms • C# • LINQ • Web API • JSON • XML • SQL Server • Dapper • JavaScript • jQuery • SVG • Git
My entertainment portal created from scratch.

Good old times

Legacy
2000

DOS Clock

Turbo Pascal • Assembler
Digital clock.
Legacy
2000

BrainOut

Turbo Pascal • Assembler
Tank battle game.
Legacy
1999

Airport Administrator

Turbo Pascal
Курсовая работа в институте.
Legacy
1998

Atomizer

Turbo Pascal • Assembler
Atomizer, aka «Studio2D». Graphic raster editor. AGI is my own «Atomizer Generated Image» file format.

DOS Clock

2000 Legacy

Digital clock.

Turbo Pascal Assembler
Information
Source code
Root / DOSCLOCK.PAS
{$A+,B+,D+,E-,F-,G+,I+,L+,N+,O-,P-,Q-,R-,S+,T-,V+,X+,Y+} {$M 16384,0,600000} Uses crt, graph, dos, globals, general; Function GetHighestCap(Table: Pointer; Modes: Word; Size: Integer): Integer; near; assembler; asm XOR AX,AX LES DI, Table @@1: MOV SI, Modes ADD SI, Size ADD SI, Size MOV BX, ES:[DI] CMP BX, 0FFFFH JE @@4 INC DI INC DI MOV CX,Size @@2: CMP BX,[SI] JZ @@3 DEC SI DEC SI LOOP @@2 @@3: CMP AX,CX JA @@1 MOV AX,CX JMP @@1 @@4: end; function DetectVesa16: Integer; far; assembler; var VesaInfo: array[0..255] of Byte; asm MOV AX,SS MOV ES,AX LEA DI,VesaInfo MOV AX,4F00H INT 10H CMP AX,004FH MOV AX,grError JNZ @@Exit CMP ES:[DI].VgaInfoBlock.VESASignature.Word[0], 'EV' JNZ @@Exit CMP ES:[DI].VgaInfoBlock.VESASignature.Word[2], 'AS' JNZ @@Exit LES DI,ES:[DI].VgaInfoBlock.VideoModePtr PUSH ES PUSH DI MOV AX, OFFSET Vesa16Modes PUSH AX MOV AX,3 PUSH AX CALL GetHighestCap @@Exit: end; Procedure SVGAinitialize; Var PathToDriver : string; {Stores the DOS path to *.BGI & *.CHR} begin PathToDriver:=''; VESA16 := InstallUserDriver('VESA', @DetectVesa16); GD := IBM8514; GM := IBM8514Hi; GD := Detect; {Use autodetection} InitGraph(GD,GM,PathToDriver); end; { SVGA initialize } Const DIG_1 : array [ 0..13 ] of Byte = ( 10, 10, 10, 10, 10, 0, 10, 0, 0, 10, 10, 0, 0, 0 ); DIG_2 : array [ 0..13 ] of Byte = ( 10, 10, 10, 10, 10, 0, 10, 0, 10, 10, 0, 10, 10, 10 ); DIG_3 : array [ 0..13 ] of Byte = ( 10, 10, 10, 10, 10, 0, 10, 0, 0, 10, 10, 10, 10, 10 ); DIG_4 : array [ 0..13 ] of Byte = ( 10, 10, 10, 10, 10, 0, 10, 10, 0, 10, 10, 0, 10, 0 ); DIG_5 : array [ 0..13 ] of Byte = ( 10, 10, 10, 10, 10, 0, 10, 10, 0, 0, 10, 10, 10, 10 ); DIG_6 : array [ 0..13 ] of Byte = ( 10, 10, 10, 10, 10, 0, 10, 10, 10, 0, 10, 10, 10, 10 ); DIG_7 : array [ 0..13 ] of Byte = ( 10, 10, 10, 10, 10, 0, 10, 0, 0, 10, 10, 10, 0, 0 ); DIG_8 : array [ 0..13 ] of Byte = ( 10, 10, 10, 10, 10, 0, 10, 10, 10, 10, 10, 10, 10, 10 ); DIG_9 : array [ 0..13 ] of Byte = ( 10, 10, 10, 10, 10, 0, 10, 10, 0, 10, 10, 10, 10, 10 ); DIG_10 : array [ 0..13 ] of Byte = ( 0, 0, 10, 10, 0, 0, 0, 10, 10, 10, 10, 10, 0, 10 ); DIG_11 : array [ 0..13 ] of Byte = ( 0, 0, 10, 10, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0 ); DIG_12 : array [ 0..13 ] of Byte = ( 0, 0, 10, 10, 0, 0, 0, 0, 10, 10, 0, 10, 10, 10 ); DIG_13 : array [ 0..13 ] of Byte = ( 0, 0, 10, 10, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10 ); DIG_14 : array [ 0..13 ] of Byte = ( 0, 0, 10, 10, 0, 0, 0, 10, 0, 10, 10, 0, 10, 0 ); DIG_15 : array [ 0..13 ] of Byte = ( 0, 0, 10, 10, 0, 0, 0, 10, 0, 0, 10, 10, 10, 10 ); DIG_16 : array [ 0..13 ] of Byte = ( 0, 0, 10, 10, 0, 0, 0, 10, 10, 0, 10, 10, 10, 10 ); DIG_17 : array [ 0..13 ] of Byte = ( 0, 0, 10, 10, 0, 0, 0, 0, 0, 10, 10, 10, 0, 0 ); DIG_18 : array [ 0..13 ] of Byte = ( 0, 0, 10, 10, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10 ); DIG_19 : array [ 0..13 ] of Byte = ( 0, 0, 10, 10, 0, 0, 0, 10, 0, 10, 10, 10, 10, 10 ); DIG_20 : array [ 0..13 ] of Byte = ( 0, 10, 10, 0, 10, 10, 10, 10, 10, 10, 10, 10, 0, 10 ); DIG_21 : array [ 0..13 ] of Byte = ( 0, 10, 10, 0, 10, 10, 10, 0, 0, 10, 10, 0, 0, 0 ); DIG_22 : array [ 0..13 ] of Byte = ( 0, 10, 10, 0, 10, 10, 10, 0, 10, 10, 0, 10, 10, 10 ); DIG_23 : array [ 0..13 ] of Byte = ( 0, 10, 10, 0, 10, 10, 10, 0, 0, 10, 10, 10, 10, 10 ); DIG_24 : array [ 0..13 ] of Byte = ( 0, 10, 10, 0, 10, 10, 10, 10, 0, 10, 10, 0, 10, 0 ); DIG_25 : array [ 0..13 ] of Byte = ( 0, 10, 10, 0, 10, 10, 10, 10, 0, 0, 10, 10, 10, 10 ); DIG_26 : array [ 0..13 ] of Byte = ( 0, 10, 10, 0, 10, 10, 10, 10, 10, 0, 10, 10, 10, 10 ); DIG_27 : array [ 0..13 ] of Byte = ( 0, 10, 10, 0, 10, 10, 10, 0, 0, 10, 10, 10, 0, 0 ); DIG_28 : array [ 0..13 ] of Byte = ( 0, 10, 10, 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 ); DIG_29 : array [ 0..13 ] of Byte = ( 0, 10, 10, 0, 10, 10, 10, 10, 0, 10, 10, 10, 10, 10 ); DIG_30 : array [ 0..13 ] of Byte = ( 0, 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 0, 10 ); DIG_31 : array [ 0..13 ] of Byte = ( 0, 0, 10, 10, 10, 10, 10, 0, 0, 10, 10, 0, 0, 0 ); DIG_32 : array [ 0..13 ] of Byte = ( 0, 0, 10, 10, 10, 10, 10, 0, 10, 10, 0, 10, 10, 10 ); DIG_33 : array [ 0..13 ] of Byte = ( 0, 0, 10, 10, 10, 10, 10, 0, 0, 10, 10, 10, 10, 10 ); DIG_34 : array [ 0..13 ] of Byte = ( 0, 0, 10, 10, 10, 10, 10, 10, 0, 10, 10, 0, 10, 0 ); DIG_35 : array [ 0..13 ] of Byte = ( 0, 0, 10, 10, 10, 10, 10, 10, 0, 0, 10, 10, 10, 10 ); DIG_36 : array [ 0..13 ] of Byte = ( 0, 0, 10, 10, 10, 10, 10, 10, 10, 0, 10, 10, 10, 10 ); DIG_37 : array [ 0..13 ] of Byte = ( 0, 0, 10, 10, 10, 10, 10, 0, 0, 10, 10, 10, 0, 0 ); DIG_38 : array [ 0..13 ] of Byte = ( 0, 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 ); DIG_39 : array [ 0..13 ] of Byte = ( 0, 0, 10, 10, 10, 10, 10, 10, 0, 10, 10, 10, 10, 10 ); DIG_40 : array [ 0..13 ] of Byte = ( 10, 0, 10, 10, 0, 10, 0, 10, 10, 10, 10, 10, 0, 10 ); DIG_41 : array [ 0..13 ] of Byte = ( 10, 0, 10, 10, 0, 10, 0, 0, 0, 10, 10, 0, 0, 0 ); DIG_42 : array [ 0..13 ] of Byte = ( 10, 0, 10, 10, 0, 10, 0, 0, 10, 10, 0, 10, 10, 10 ); DIG_43 : array [ 0..13 ] of Byte = ( 10, 0, 10, 10, 0, 10, 0, 0, 0, 10, 10, 10, 10, 10 ); DIG_44 : array [ 0..13 ] of Byte = ( 10, 0, 10, 10, 0, 10, 0, 10, 0, 10, 10, 0, 10, 0 ); DIG_45 : array [ 0..13 ] of Byte = ( 10, 0, 10, 10, 0, 10, 0, 10, 0, 0, 10, 10, 10, 10 ); DIG_46 : array [ 0..13 ] of Byte = ( 10, 0, 10, 10, 0, 10, 0, 10, 10, 0, 10, 10, 10, 10 ); DIG_47 : array [ 0..13 ] of Byte = ( 10, 0, 10, 10, 0, 10, 0, 0, 0, 10, 10, 10, 0, 0 ); DIG_48 : array [ 0..13 ] of Byte = ( 10, 0, 10, 10, 0, 10, 0, 10, 10, 10, 10, 10, 10, 10 ); DIG_49 : array [ 0..13 ] of Byte = ( 10, 0, 10, 10, 0, 10, 0, 10, 0, 10, 10, 10, 10, 10 ); DIG_50 : array [ 0..13 ] of Byte = ( 10, 0, 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 0, 10 ); DIG_51 : array [ 0..13 ] of Byte = ( 10, 0, 0, 10, 10, 10, 10, 0, 0, 10, 10, 0, 0, 0 ); DIG_52 : array [ 0..13 ] of Byte = ( 10, 0, 0, 10, 10, 10, 10, 0, 10, 10, 0, 10, 10, 10 ); DIG_53 : array [ 0..13 ] of Byte = ( 10, 0, 0, 10, 10, 10, 10, 0, 0, 10, 10, 10, 10, 10 ); DIG_54 : array [ 0..13 ] of Byte = ( 10, 0, 0, 10, 10, 10, 10, 10, 0, 10, 10, 0, 10, 0 ); DIG_55 : array [ 0..13 ] of Byte = ( 10, 0, 0, 10, 10, 10, 10, 10, 0, 0, 10, 10, 10, 10 ); DIG_56 : array [ 0..13 ] of Byte = ( 10, 0, 0, 10, 10, 10, 10, 10, 10, 0, 10, 10, 10, 10 ); DIG_57 : array [ 0..13 ] of Byte = ( 10, 0, 0, 10, 10, 10, 10, 0, 0, 10, 10, 10, 0, 0 ); DIG_58 : array [ 0..13 ] of Byte = ( 10, 0, 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 ); DIG_59 : array [ 0..13 ] of Byte = ( 10, 0, 0, 10, 10, 10, 10, 10, 0, 10, 10, 10, 10, 10 ); DIG_00 : array [ 0..13 ] of Byte = ( 10, 10, 10, 10, 10, 0, 10, 10, 10, 10, 10, 10, 0, 10 ); Var h,m,s,ms:word; ClockX : Integer; ClockY : Integer; Key : char; Procedure Points( EllX, EllY, Color : Integer ); begin SetFillStyle( 1, Color ); FillEllipse( EllX + 10, EllY + 9, 2, 2 ); FillEllipse( EllX + 10, EllY + 24, 2, 2 ); end; Procedure Digit( DigX, DigY : Integer; Seg : array of Byte ); begin BarDeluxe( DigX, DigY + 4, 2, 10, 1, Seg[ 0 ] ); { Up left } BarDeluxe( DigX, DigY + 20, 2, 10, 1, Seg[ 1 ] ); { Down left } BarDeluxe( DigX + 16, DigY + 4, 2, 10, 1, Seg[ 2 ] ); { Up right } BarDeluxe( DigX + 16, DigY + 20, 2, 10, 1, Seg[ 3 ] ); { Down right } BarDeluxe( DigX + 4, DigY, 10, 2, 1, Seg[ 4 ] ); { Up } BarDeluxe( DigX + 4, DigY + 16, 10, 2, 1, Seg[ 5 ] ); { Medium } BarDeluxe( DigX + 4, DigY + 32, 10, 2, 1, Seg[ 6 ] ); { Down } BarDeluxe( DigX + 25, DigY + 4, 2, 10, 1, Seg[ 7 ] ); { Up left } BarDeluxe( DigX + 25, DigY + 20, 2, 10, 1, Seg[ 8 ] ); { Down left } BarDeluxe( DigX + 41, DigY + 4, 2, 10, 1, Seg[ 9 ] ); { Up right } BarDeluxe( DigX + 41, DigY + 20, 2, 10, 1, Seg[ 10 ] );{ Down right } BarDeluxe( DigX + 29, DigY, 10, 2, 1, Seg[ 11 ] ); { Up } BarDeluxe( DigX + 29, DigY + 16, 10, 2, 1, Seg[ 12 ] );{ Medium } BarDeluxe( DigX + 29, DigY + 32, 10, 2, 1, Seg[ 13 ] );{ Down } end; Begin SVGAinitialize; { *** Init video *** } SetGraphMode(4);{ *** Set graphics mode by 800x600 pixels, 8 bit color *** } SetColor( 12 ); SetTextStyle( 7, 0, 0 ); OutTextXY( 10, 10, '-=- Sergeant Skeleton -=-'); SetTextStyle( 7, 0, 2 ); OutTextXY( 20, 60, 'DOS Clock v.1.0'); ClockX := 420; ClockY := 350; SetColor( 10 ); Points( ClockX + 50, ClockY, 10 ); Points( ClockX + 125, ClockY, 10 ); repeat gettime(h,m,s,ms); case H of 1 : Digit( ClockX, ClockY, DIG_1 ); 2 : Digit( ClockX, ClockY, DIG_2 ); 3 : Digit( ClockX, ClockY, DIG_3 ); 4 : Digit( ClockX, ClockY, DIG_4 ); 5 : Digit( ClockX, ClockY, DIG_5 ); 6 : Digit( ClockX, ClockY, DIG_6 ); 7 : Digit( ClockX, ClockY, DIG_7 ); 8 : Digit( ClockX, ClockY, DIG_8 ); 9 : Digit( ClockX, ClockY, DIG_9 ); 10 : Digit( ClockX, ClockY, DIG_10 ); 11 : Digit( ClockX, ClockY, DIG_11 ); 12 : Digit( ClockX, ClockY, DIG_12 ); 13 : Digit( ClockX, ClockY, DIG_13 ); 14 : Digit( ClockX, ClockY, DIG_14 ); 15 : Digit( ClockX, ClockY, DIG_15 ); 16 : Digit( ClockX, ClockY, DIG_16 ); 17 : Digit( ClockX, ClockY, DIG_17 ); 18 : Digit( ClockX, ClockY, DIG_18 ); 19 : Digit( ClockX, ClockY, DIG_19 ); 20 : Digit( ClockX, ClockY, DIG_20 ); 21 : Digit( ClockX, ClockY, DIG_21 ); 22 : Digit( ClockX, ClockY, DIG_22 ); 23 : Digit( ClockX, ClockY, DIG_23 ); 00 : Digit( ClockX, ClockY, DIG_00 ); end; { of case } case M of 1 : Digit( ClockX + 75, ClockY, DIG_1 ); 2 : Digit( ClockX + 75, ClockY, DIG_2 ); 3 : Digit( ClockX + 75, ClockY, DIG_3 ); 4 : Digit( ClockX + 75, ClockY, DIG_4 ); 5 : Digit( ClockX + 75, ClockY, DIG_5 ); 6 : Digit( ClockX + 75, ClockY, DIG_6 ); 7 : Digit( ClockX + 75, ClockY, DIG_7 ); 8 : Digit( ClockX + 75, ClockY, DIG_8 ); 9 : Digit( ClockX + 75, ClockY, DIG_9 ); 10 : Digit( ClockX + 75, ClockY, DIG_10 ); 11 : Digit( ClockX + 75, ClockY, DIG_11 ); 12 : Digit( ClockX + 75, ClockY, DIG_12 ); 13 : Digit( ClockX + 75, ClockY, DIG_13 ); 14 : Digit( ClockX + 75, ClockY, DIG_14 ); 15 : Digit( ClockX + 75, ClockY, DIG_15 ); 16 : Digit( ClockX + 75, ClockY, DIG_16 ); 17 : Digit( ClockX + 75, ClockY, DIG_17 ); 18 : Digit( ClockX + 75, ClockY, DIG_18 ); 19 : Digit( ClockX + 75, ClockY, DIG_19 ); 20 : Digit( ClockX + 75, ClockY, DIG_20 ); 21 : Digit( ClockX + 75, ClockY, DIG_21 ); 22 : Digit( ClockX + 75, ClockY, DIG_22 ); 23 : Digit( ClockX + 75, ClockY, DIG_23 ); 24 : Digit( ClockX + 75, ClockY, DIG_24 ); 25 : Digit( ClockX + 75, ClockY, DIG_25 ); 26 : Digit( ClockX + 75, ClockY, DIG_26 ); 27 : Digit( ClockX + 75, ClockY, DIG_27 ); 28 : Digit( ClockX + 75, ClockY, DIG_28 ); 29 : Digit( ClockX + 75, ClockY, DIG_29 ); 30 : Digit( ClockX + 75, ClockY, DIG_30 ); 31 : Digit( ClockX + 75, ClockY, DIG_31 ); 32 : Digit( ClockX + 75, ClockY, DIG_32 ); 33 : Digit( ClockX + 75, ClockY, DIG_33 ); 34 : Digit( ClockX + 75, ClockY, DIG_34 ); 35 : Digit( ClockX + 75, ClockY, DIG_35 ); 36 : Digit( ClockX + 75, ClockY, DIG_36 ); 37 : Digit( ClockX + 75, ClockY, DIG_37 ); 38 : Digit( ClockX + 75, ClockY, DIG_38 ); 39 : Digit( ClockX + 75, ClockY, DIG_39 ); 40 : Digit( ClockX + 75, ClockY, DIG_40 ); 41 : Digit( ClockX + 75, ClockY, DIG_41 ); 42 : Digit( ClockX + 75, ClockY, DIG_42 ); 43 : Digit( ClockX + 75, ClockY, DIG_43 ); 44 : Digit( ClockX + 75, ClockY, DIG_44 ); 45 : Digit( ClockX + 75, ClockY, DIG_45 ); 46 : Digit( ClockX + 75, ClockY, DIG_46 ); 47 : Digit( ClockX + 75, ClockY, DIG_47 ); 48 : Digit( ClockX + 75, ClockY, DIG_48 ); 49 : Digit( ClockX + 75, ClockY, DIG_49 ); 50 : Digit( ClockX + 75, ClockY, DIG_50 ); 51 : Digit( ClockX + 75, ClockY, DIG_51 ); 52 : Digit( ClockX + 75, ClockY, DIG_52 ); 53 : Digit( ClockX + 75, ClockY, DIG_53 ); 54 : Digit( ClockX + 75, ClockY, DIG_54 ); 55 : Digit( ClockX + 75, ClockY, DIG_55 ); 56 : Digit( ClockX + 75, ClockY, DIG_56 ); 57 : Digit( ClockX + 75, ClockY, DIG_57 ); 58 : Digit( ClockX + 75, ClockY, DIG_58 ); 59 : Digit( ClockX + 75, ClockY, DIG_59 ); 00 : Digit( ClockX + 75, ClockY, DIG_00 ); end; { of case } case S of 1 : Digit( ClockX + 150, ClockY, DIG_1 ); 2 : Digit( ClockX + 150, ClockY, DIG_2 ); 3 : Digit( ClockX + 150, ClockY, DIG_3 ); 4 : Digit( ClockX + 150, ClockY, DIG_4 ); 5 : Digit( ClockX + 150, ClockY, DIG_5 ); 6 : Digit( ClockX + 150, ClockY, DIG_6 ); 7 : Digit( ClockX + 150, ClockY, DIG_7 ); 8 : Digit( ClockX + 150, ClockY, DIG_8 ); 9 : Digit( ClockX + 150, ClockY, DIG_9 ); 10 : Digit( ClockX + 150, ClockY, DIG_10 ); 11 : Digit( ClockX + 150, ClockY, DIG_11 ); 12 : Digit( ClockX + 150, ClockY, DIG_12 ); 13 : Digit( ClockX + 150, ClockY, DIG_13 ); 14 : Digit( ClockX + 150, ClockY, DIG_14 ); 15 : Digit( ClockX + 150, ClockY, DIG_15 ); 16 : Digit( ClockX + 150, ClockY, DIG_16 ); 17 : Digit( ClockX + 150, ClockY, DIG_17 ); 18 : Digit( ClockX + 150, ClockY, DIG_18 ); 19 : Digit( ClockX + 150, ClockY, DIG_19 ); 20 : Digit( ClockX + 150, ClockY, DIG_20 ); 21 : Digit( ClockX + 150, ClockY, DIG_21 ); 22 : Digit( ClockX + 150, ClockY, DIG_22 ); 23 : Digit( ClockX + 150, ClockY, DIG_23 ); 24 : Digit( ClockX + 150, ClockY, DIG_24 ); 25 : Digit( ClockX + 150, ClockY, DIG_25 ); 26 : Digit( ClockX + 150, ClockY, DIG_26 ); 27 : Digit( ClockX + 150, ClockY, DIG_27 ); 28 : Digit( ClockX + 150, ClockY, DIG_28 ); 29 : Digit( ClockX + 150, ClockY, DIG_29 ); 30 : Digit( ClockX + 150, ClockY, DIG_30 ); 31 : Digit( ClockX + 150, ClockY, DIG_31 ); 32 : Digit( ClockX + 150, ClockY, DIG_32 ); 33 : Digit( ClockX + 150, ClockY, DIG_33 ); 34 : Digit( ClockX + 150, ClockY, DIG_34 ); 35 : Digit( ClockX + 150, ClockY, DIG_35 ); 36 : Digit( ClockX + 150, ClockY, DIG_36 ); 37 : Digit( ClockX + 150, ClockY, DIG_37 ); 38 : Digit( ClockX + 150, ClockY, DIG_38 ); 39 : Digit( ClockX + 150, ClockY, DIG_39 ); 40 : Digit( ClockX + 150, ClockY, DIG_40 ); 41 : Digit( ClockX + 150, ClockY, DIG_41 ); 42 : Digit( ClockX + 150, ClockY, DIG_42 ); 43 : Digit( ClockX + 150, ClockY, DIG_43 ); 44 : Digit( ClockX + 150, ClockY, DIG_44 ); 45 : Digit( ClockX + 150, ClockY, DIG_45 ); 46 : Digit( ClockX + 150, ClockY, DIG_46 ); 47 : Digit( ClockX + 150, ClockY, DIG_47 ); 48 : Digit( ClockX + 150, ClockY, DIG_48 ); 49 : Digit( ClockX + 150, ClockY, DIG_49 ); 50 : Digit( ClockX + 150, ClockY, DIG_50 ); 51 : Digit( ClockX + 150, ClockY, DIG_51 ); 52 : Digit( ClockX + 150, ClockY, DIG_52 ); 53 : Digit( ClockX + 150, ClockY, DIG_53 ); 54 : Digit( ClockX + 150, ClockY, DIG_54 ); 55 : Digit( ClockX + 150, ClockY, DIG_55 ); 56 : Digit( ClockX + 150, ClockY, DIG_56 ); 57 : Digit( ClockX + 150, ClockY, DIG_57 ); 58 : Digit( ClockX + 150, ClockY, DIG_58 ); 59 : Digit( ClockX + 150, ClockY, DIG_59 ); 00 : Digit( ClockX + 150, ClockY, DIG_00 ); end; { of case } until keypressed; CloseGraph; End. { Written by Sergeant Skeleton 03.02.2000 }