GitHub
Tests: 12 • Commercial: 2 • Pet projects: 4 • Legacy: 4
Total: 22

.NET Framework

Test
2021

Project Request

ASP.NET MVC • C# • SQL Server
Idea of the project: if someone wants to order a project development, here you can send an application.
Test
2020

ProjectC

ASP.NET MVC • C# • JSON • jQuery
JSON data processing.
Test
2020

Vehicle Maintenance

ASP.NET MVC • VB.NET • JSON
Idea of the project: if someone wants to order a project development, here you can send an application.
Test
2019

Movie Navigator

ASP.NET MVC • VB.NET
Request information about movie from IMDB.
Test
2018

Customers Exchange

ASP.NET MVC • C# • SQL Server
Automated teller machine emulation.
Test
2016

ATM

ASP.NET MVC • C#
Automated teller machine emulation.

.NET Core

Pet project
2022

Mail Daemon

.NET 9 • Console • JSON
Utility to send mails with customizable settings.

Custom

Code
2024

Buns of code

.NET Framework • C# • JavaScript
Code snippets from my projects, ready to use; tiny tests; code examples.

PHP

Test
2024

Mediabox

PHP 8 • Laravel 11 • Vue.js • Composer • SQLite
Test project for media files management.
Test
2020

Loan Castle

PHP • MariaDB
Jums jāizstrādā kāda lielāk projekta prototips. Izstrādājot prototipu, paturiet prātā, ka projektam attīstoties, šo prototipu varētu vajadzēt pilnveidot.
Test
2020

Content Management

PHP • MySQL • AJAX
Создать простой сайт, где будет страница с формой для авторизации и страница для авторизованного пользователя.
Test
2019

Laravel

PHP • Laravel • Vue.js • Composer • SQLite
Izveidot aplikāciju, kura ik pēc noteikta intervāla (60 sekundes) veic ierakstu datubāzē izmantojot Laravel freimworka iebūvēto funkcionalitāti.
Test
2019

Phone Check

PHP • JavaScript • JSON • Docker
Implement application to detect country by phone number.

Frontend

Test
2021

Forex Wall

npm • React
For this exercise, what we need is a simple live wall for tracking currencies.

Business projects

Commercial
2008

Certification Center

.NET Framework 4.8 • ASP.NET Web Forms • C# • LINQ • SQL Server • ADO.NET • Dapper • JavaScript • jQuery • Git
Transport registration and certification services in Latvia, Customer Relationship Management.
Commercial
2000

Amerikas Auto

.NET Framework 4.8 • ASP.NET Web Forms • C# • LINQ • SQL Server • ADO.NET • Entity Framework • JavaScript • jQuery • Git
Car service and spare parts for all USA and European car models, Customer Relationship Management.

Pet projects

Pet project
2023

Geolocation Assistant

.NET 8 • ASP.NET Core • C# • Web API • JSON • Git
Website for determining geolocation by IP or geotagged photo.
Pet project
2008

Web Dynamics

.NET Framework 4.8 • ASP.NET Web Forms • C# • LINQ • Web API • JSON • SQL Server • Dapper • JavaScript • jQuery • SVG • Git
Software development blog. Articles, books, videos, content management.
Pet project
2000

Blackball

.NET Framework 4.8 • ASP.NET Web Forms • C# • LINQ • Web API • JSON • XML • SQL Server • Dapper • JavaScript • jQuery • SVG • Git
My entertainment portal created from scratch.

Good old times

Legacy
2000

DOS Clock

Turbo Pascal • Assembler
Digital clock.
Legacy
2000

BrainOut

Turbo Pascal • Assembler
Tank battle game.
Legacy
1999

Airport Administrator

Turbo Pascal
Курсовая работа в институте.
Legacy
1998

Atomizer

Turbo Pascal • Assembler
Atomizer, aka «Studio2D». Graphic raster editor. AGI is my own «Atomizer Generated Image» file format.

Vehicle Maintenance

2020 Test

Idea of the project: if someone wants to order a project development, here you can send an application.

ASP.NET MVC VB.NET JSON
Information
Source code
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import applyStyle, { applyStyleOnLoad } from './applyStyle'; import computeStyle from './computeStyle'; import arrow from './arrow'; import flip from './flip'; import keepTogether from './keepTogether'; import offset from './offset'; import preventOverflow from './preventOverflow'; import shift from './shift'; import hide from './hide'; import inner from './inner'; /** * Modifier function, each modifier can have a function of this type assigned * to its `fn` property.<br /> * These functions will be called on each update, this means that you must * make sure they are performant enough to avoid performance bottlenecks. * * @function ModifierFn * @argument {dataObject} data - The data object generated by `update` method * @argument {Object} options - Modifiers configuration and options * @returns {dataObject} The data object, properly modified */ /** * Modifiers are plugins used to alter the behavior of your poppers.<br /> * Popper.js uses a set of 9 modifiers to provide all the basic functionalities * needed by the library. * * Usually you don't want to override the `order`, `fn` and `onLoad` props. * All the other properties are configurations that could be tweaked. * @namespace modifiers */ export default { /** * Modifier used to shift the popper on the start or end of its reference * element.<br /> * It will read the variation of the `placement` property.<br /> * It can be one either `-end` or `-start`. * @memberof modifiers * @inner */ shift: { /** @prop {number} order=100 - Index used to define the order of execution */ order: 100, /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */ enabled: true, /** @prop {ModifierFn} */ fn: shift, }, /** * The `offset` modifier can shift your popper on both its axis. * * It accepts the following units: * - `px` or unit-less, interpreted as pixels * - `%` or `%r`, percentage relative to the length of the reference element * - `%p`, percentage relative to the length of the popper element * - `vw`, CSS viewport width unit * - `vh`, CSS viewport height unit * * For length is intended the main axis relative to the placement of the popper.<br /> * This means that if the placement is `top` or `bottom`, the length will be the * `width`. In case of `left` or `right`, it will be the `height`. * * You can provide a single value (as `Number` or `String`), or a pair of values * as `String` divided by a comma or one (or more) white spaces.<br /> * The latter is a deprecated method because it leads to confusion and will be * removed in v2.<br /> * Additionally, it accepts additions and subtractions between different units. * Note that multiplications and divisions aren't supported. * * Valid examples are: * ``` * 10 * '10%' * '10, 10' * '10%, 10' * '10 + 10%' * '10 - 5vh + 3%' * '-10px + 5vh, 5px - 6%' * ``` * > **NB**: If you desire to apply offsets to your poppers in a way that may make them overlap * > with their reference element, unfortunately, you will have to disable the `flip` modifier. * > You can read more on this at this [issue](https://github.com/FezVrasta/popper.js/issues/373). * * @memberof modifiers * @inner */ offset: { /** @prop {number} order=200 - Index used to define the order of execution */ order: 200, /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */ enabled: true, /** @prop {ModifierFn} */ fn: offset, /** @prop {Number|String} offset=0 * The offset value as described in the modifier description */ offset: 0, }, /** * Modifier used to prevent the popper from being positioned outside the boundary. * * A scenario exists where the reference itself is not within the boundaries.<br /> * We can say it has "escaped the boundaries" — or just "escaped".<br /> * In this case we need to decide whether the popper should either: * * - detach from the reference and remain "trapped" in the boundaries, or * - if it should ignore the boundary and "escape with its reference" * * When `escapeWithReference` is set to`true` and reference is completely * outside its boundaries, the popper will overflow (or completely leave) * the boundaries in order to remain attached to the edge of the reference. * * @memberof modifiers * @inner */ preventOverflow: { /** @prop {number} order=300 - Index used to define the order of execution */ order: 300, /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */ enabled: true, /** @prop {ModifierFn} */ fn: preventOverflow, /** * @prop {Array} [priority=['left','right','top','bottom']] * Popper will try to prevent overflow following these priorities by default, * then, it could overflow on the left and on top of the `boundariesElement` */ priority: ['left', 'right', 'top', 'bottom'], /** * @prop {number} padding=5 * Amount of pixel used to define a minimum distance between the boundaries * and the popper. This makes sure the popper always has a little padding * between the edges of its container */ padding: 5, /** * @prop {String|HTMLElement} boundariesElement='scrollParent' * Boundaries used by the modifier. Can be `scrollParent`, `window`, * `viewport` or any DOM element. */ boundariesElement: 'scrollParent', }, /** * Modifier used to make sure the reference and its popper stay near each other * without leaving any gap between the two. Especially useful when the arrow is * enabled and you want to ensure that it points to its reference element. * It cares only about the first axis. You can still have poppers with margin * between the popper and its reference element. * @memberof modifiers * @inner */ keepTogether: { /** @prop {number} order=400 - Index used to define the order of execution */ order: 400, /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */ enabled: true, /** @prop {ModifierFn} */ fn: keepTogether, }, /** * This modifier is used to move the `arrowElement` of the popper to make * sure it is positioned between the reference element and its popper element. * It will read the outer size of the `arrowElement` node to detect how many * pixels of conjunction are needed. * * It has no effect if no `arrowElement` is provided. * @memberof modifiers * @inner */ arrow: { /** @prop {number} order=500 - Index used to define the order of execution */ order: 500, /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */ enabled: true, /** @prop {ModifierFn} */ fn: arrow, /** @prop {String|HTMLElement} element='[x-arrow]' - Selector or node used as arrow */ element: '[x-arrow]', }, /** * Modifier used to flip the popper's placement when it starts to overlap its * reference element. * * Requires the `preventOverflow` modifier before it in order to work. * * **NOTE:** this modifier will interrupt the current update cycle and will * restart it if it detects the need to flip the placement. * @memberof modifiers * @inner */ flip: { /** @prop {number} order=600 - Index used to define the order of execution */ order: 600, /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */ enabled: true, /** @prop {ModifierFn} */ fn: flip, /** * @prop {String|Array} behavior='flip' * The behavior used to change the popper's placement. It can be one of * `flip`, `clockwise`, `counterclockwise` or an array with a list of valid * placements (with optional variations) */ behavior: 'flip', /** * @prop {number} padding=5 * The popper will flip if it hits the edges of the `boundariesElement` */ padding: 5, /** * @prop {String|HTMLElement} boundariesElement='viewport' * The element which will define the boundaries of the popper position. * The popper will never be placed outside of the defined boundaries * (except if `keepTogether` is enabled) */ boundariesElement: 'viewport', /** * @prop {Boolean} flipVariations=false * The popper will switch placement variation between `-start` and `-end` when * the reference element overlaps its boundaries. * * The original placement should have a set variation. */ flipVariations: false, /** * @prop {Boolean} flipVariationsByContent=false * The popper will switch placement variation between `-start` and `-end` when * the popper element overlaps its reference boundaries. * * The original placement should have a set variation. */ flipVariationsByContent: false, }, /** * Modifier used to make the popper flow toward the inner of the reference element. * By default, when this modifier is disabled, the popper will be placed outside * the reference element. * @memberof modifiers * @inner */ inner: { /** @prop {number} order=700 - Index used to define the order of execution */ order: 700, /** @prop {Boolean} enabled=false - Whether the modifier is enabled or not */ enabled: false, /** @prop {ModifierFn} */ fn: inner, }, /** * Modifier used to hide the popper when its reference element is outside of the * popper boundaries. It will set a `x-out-of-boundaries` attribute which can * be used to hide with a CSS selector the popper when its reference is * out of boundaries. * * Requires the `preventOverflow` modifier before it in order to work. * @memberof modifiers * @inner */ hide: { /** @prop {number} order=800 - Index used to define the order of execution */ order: 800, /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */ enabled: true, /** @prop {ModifierFn} */ fn: hide, }, /** * Computes the style that will be applied to the popper element to gets * properly positioned. * * Note that this modifier will not touch the DOM, it just prepares the styles * so that `applyStyle` modifier can apply it. This separation is useful * in case you need to replace `applyStyle` with a custom implementation. * * This modifier has `850` as `order` value to maintain backward compatibility * with previous versions of Popper.js. Expect the modifiers ordering method * to change in future major versions of the library. * * @memberof modifiers * @inner */ computeStyle: { /** @prop {number} order=850 - Index used to define the order of execution */ order: 850, /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */ enabled: true, /** @prop {ModifierFn} */ fn: computeStyle, /** * @prop {Boolean} gpuAcceleration=true * If true, it uses the CSS 3D transformation to position the popper. * Otherwise, it will use the `top` and `left` properties */ gpuAcceleration: true, /** * @prop {string} [x='bottom'] * Where to anchor the X axis (`bottom` or `top`). AKA X offset origin. * Change this if your popper should grow in a direction different from `bottom` */ x: 'bottom', /** * @prop {string} [x='left'] * Where to anchor the Y axis (`left` or `right`). AKA Y offset origin. * Change this if your popper should grow in a direction different from `right` */ y: 'right', }, /** * Applies the computed styles to the popper element. * * All the DOM manipulations are limited to this modifier. This is useful in case * you want to integrate Popper.js inside a framework or view library and you * want to delegate all the DOM manipulations to it. * * Note that if you disable this modifier, you must make sure the popper element * has its position set to `absolute` before Popper.js can do its work! * * Just disable this modifier and define your own to achieve the desired effect. * * @memberof modifiers * @inner */ applyStyle: { /** @prop {number} order=900 - Index used to define the order of execution */ order: 900, /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */ enabled: true, /** @prop {ModifierFn} */ fn: applyStyle, /** @prop {Function} */ onLoad: applyStyleOnLoad, /** * @deprecated since version 1.10.0, the property moved to `computeStyle` modifier * @prop {Boolean} gpuAcceleration=true * If true, it uses the CSS 3D transformation to position the popper. * Otherwise, it will use the `top` and `left` properties */ gpuAcceleration: undefined, }, }; /** * The `dataObject` is an object containing all the information used by Popper.js. * This object is passed to modifiers and to the `onCreate` and `onUpdate` callbacks. * @name dataObject * @property {Object} data.instance The Popper.js instance * @property {String} data.placement Placement applied to popper * @property {String} data.originalPlacement Placement originally defined on init * @property {Boolean} data.flipped True if popper has been flipped by flip modifier * @property {Boolean} data.hide True if the reference element is out of boundaries, useful to know when to hide the popper * @property {HTMLElement} data.arrowElement Node used as arrow by arrow modifier * @property {Object} data.styles Any CSS property defined here will be applied to the popper. It expects the JavaScript nomenclature (eg. `marginBottom`) * @property {Object} data.arrowStyles Any CSS property defined here will be applied to the popper arrow. It expects the JavaScript nomenclature (eg. `marginBottom`) * @property {Object} data.boundaries Offsets of the popper boundaries * @property {Object} data.offsets The measurements of popper, reference and arrow elements * @property {Object} data.offsets.popper `top`, `left`, `width`, `height` values * @property {Object} data.offsets.reference `top`, `left`, `width`, `height` values * @property {Object} data.offsets.arrow] `top` and `left` offsets, only one of them will be different from 0 */