GitHub
Tests: 12 • Commercial: 2 • Pet projects: 4 • Legacy: 4
Total: 22

.NET Framework

Test
2021

Project Request

ASP.NET MVC • C# • SQL Server
Idea of the project: if someone wants to order a project development, here you can send an application.
Test
2020

ProjectC

ASP.NET MVC • C# • JSON • jQuery
JSON data processing.
Test
2020

Vehicle Maintenance

ASP.NET MVC • VB.NET • JSON
Idea of the project: if someone wants to order a project development, here you can send an application.
Test
2019

Movie Navigator

ASP.NET MVC • VB.NET
Request information about movie from IMDB.
Test
2018

Customers Exchange

ASP.NET MVC • C# • SQL Server
Automated teller machine emulation.
Test
2016

ATM

ASP.NET MVC • C#
Automated teller machine emulation.

.NET Core

Pet project
2022

Mail Daemon

.NET 9 • Console • JSON
Utility to send mails with customizable settings.

Custom

Code
2024

Buns of code

.NET Framework • C# • JavaScript
Code snippets from my projects, ready to use; tiny tests; code examples.

PHP

Test
2024

Mediabox

PHP 8 • Laravel 11 • Vue.js • Composer • SQLite
Test project for media files management.
Test
2020

Loan Castle

PHP • MariaDB
Jums jāizstrādā kāda lielāk projekta prototips. Izstrādājot prototipu, paturiet prātā, ka projektam attīstoties, šo prototipu varētu vajadzēt pilnveidot.
Test
2020

Content Management

PHP • MySQL • AJAX
Создать простой сайт, где будет страница с формой для авторизации и страница для авторизованного пользователя.
Test
2019

Laravel

PHP • Laravel • Vue.js • Composer • SQLite
Izveidot aplikāciju, kura ik pēc noteikta intervāla (60 sekundes) veic ierakstu datubāzē izmantojot Laravel freimworka iebūvēto funkcionalitāti.
Test
2019

Phone Check

PHP • JavaScript • JSON • Docker
Implement application to detect country by phone number.

Frontend

Test
2021

Forex Wall

npm • React
For this exercise, what we need is a simple live wall for tracking currencies.

Business projects

Commercial
2008

Certification Center

.NET Framework 4.8 • ASP.NET Web Forms • C# • LINQ • SQL Server • ADO.NET • Dapper • JavaScript • jQuery • Git
Transport registration and certification services in Latvia, Customer Relationship Management.
Commercial
2000

Amerikas Auto

.NET Framework 4.8 • ASP.NET Web Forms • C# • LINQ • SQL Server • ADO.NET • Entity Framework • JavaScript • jQuery • Git
Car service and spare parts for all USA and European car models, Customer Relationship Management.

Pet projects

Pet project
2023

Geolocation Assistant

.NET 8 • ASP.NET Core • C# • Web API • JSON • Git
Website for determining geolocation by IP or geotagged photo.
Pet project
2008

Web Dynamics

.NET Framework 4.8 • ASP.NET Web Forms • C# • LINQ • Web API • JSON • SQL Server • Dapper • JavaScript • jQuery • SVG • Git
Software development blog. Articles, books, videos, content management.
Pet project
2000

Blackball

.NET Framework 4.8 • ASP.NET Web Forms • C# • LINQ • Web API • JSON • XML • SQL Server • Dapper • JavaScript • jQuery • SVG • Git
My entertainment portal created from scratch.

Good old times

Legacy
2000

DOS Clock

Turbo Pascal • Assembler
Digital clock.
Legacy
2000

BrainOut

Turbo Pascal • Assembler
Tank battle game.
Legacy
1999

Airport Administrator

Turbo Pascal
Курсовая работа в институте.
Legacy
1998

Atomizer

Turbo Pascal • Assembler
Atomizer, aka «Studio2D». Graphic raster editor. AGI is my own «Atomizer Generated Image» file format.

Mediabox

2024 Test

Test project for media files management.

PHP 8 Laravel 11 Vue.js Composer SQLite
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Root / vendor / monolog / monolog / src / Monolog / Handler / SocketHandler.php
<?php declare(strict_types=1); /* * This file is part of the Monolog package. * * (c) Jordi Boggiano <j.boggiano@seld.be> * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ namespace Monolog\Handler; use Monolog\Level; use Monolog\LogRecord; /** * Stores to any socket - uses fsockopen() or pfsockopen(). * * @author Pablo de Leon Belloc <pablolb@gmail.com> * @see http://php.net/manual/en/function.fsockopen.php */ class SocketHandler extends AbstractProcessingHandler { private string $connectionString; private float $connectionTimeout; /** @var resource|null */ private $resource; private float $timeout; private float $writingTimeout; private int|null $lastSentBytes = null; private int|null $chunkSize; private bool $persistent; private int|null $errno = null; private string|null $errstr = null; private float|null $lastWritingAt = null; /** * @param string $connectionString Socket connection string * @param bool $persistent Flag to enable/disable persistent connections * @param float $timeout Socket timeout to wait until the request is being aborted * @param float $writingTimeout Socket timeout to wait until the request should've been sent/written * @param float|null $connectionTimeout Socket connect timeout to wait until the connection should've been * established * @param int|null $chunkSize Sets the chunk size. Only has effect during connection in the writing cycle * * @throws \InvalidArgumentException If an invalid timeout value (less than 0) is passed. */ public function __construct( string $connectionString, $level = Level::Debug, bool $bubble = true, bool $persistent = false, float $timeout = 0.0, float $writingTimeout = 10.0, ?float $connectionTimeout = null, ?int $chunkSize = null ) { parent::__construct($level, $bubble); $this->connectionString = $connectionString; if ($connectionTimeout !== null) { $this->validateTimeout($connectionTimeout); } $this->connectionTimeout = $connectionTimeout ?? (float) \ini_get('default_socket_timeout'); $this->persistent = $persistent; $this->validateTimeout($timeout); $this->timeout = $timeout; $this->validateTimeout($writingTimeout); $this->writingTimeout = $writingTimeout; $this->chunkSize = $chunkSize; } /** * Connect (if necessary) and write to the socket * * @inheritDoc * * @throws \UnexpectedValueException * @throws \RuntimeException */ protected function write(LogRecord $record): void { $this->connectIfNotConnected(); $data = $this->generateDataStream($record); $this->writeToSocket($data); } /** * We will not close a PersistentSocket instance so it can be reused in other requests. */ public function close(): void { if (!$this->isPersistent()) { $this->closeSocket(); } } /** * Close socket, if open */ public function closeSocket(): void { if (\is_resource($this->resource)) { fclose($this->resource); $this->resource = null; } } /** * Set socket connection to be persistent. It only has effect before the connection is initiated. * * @return $this */ public function setPersistent(bool $persistent): self { $this->persistent = $persistent; return $this; } /** * Set connection timeout. Only has effect before we connect. * * @see http://php.net/manual/en/function.fsockopen.php * @return $this */ public function setConnectionTimeout(float $seconds): self { $this->validateTimeout($seconds); $this->connectionTimeout = $seconds; return $this; } /** * Set write timeout. Only has effect before we connect. * * @see http://php.net/manual/en/function.stream-set-timeout.php * @return $this */ public function setTimeout(float $seconds): self { $this->validateTimeout($seconds); $this->timeout = $seconds; return $this; } /** * Set writing timeout. Only has effect during connection in the writing cycle. * * @param float $seconds 0 for no timeout * @return $this */ public function setWritingTimeout(float $seconds): self { $this->validateTimeout($seconds); $this->writingTimeout = $seconds; return $this; } /** * Set chunk size. Only has effect during connection in the writing cycle. * * @return $this */ public function setChunkSize(int $bytes): self { $this->chunkSize = $bytes; return $this; } /** * Get current connection string */ public function getConnectionString(): string { return $this->connectionString; } /** * Get persistent setting */ public function isPersistent(): bool { return $this->persistent; } /** * Get current connection timeout setting */ public function getConnectionTimeout(): float { return $this->connectionTimeout; } /** * Get current in-transfer timeout */ public function getTimeout(): float { return $this->timeout; } /** * Get current local writing timeout */ public function getWritingTimeout(): float { return $this->writingTimeout; } /** * Get current chunk size */ public function getChunkSize(): ?int { return $this->chunkSize; } /** * Check to see if the socket is currently available. * * UDP might appear to be connected but might fail when writing. See http://php.net/fsockopen for details. */ public function isConnected(): bool { return \is_resource($this->resource) && !feof($this->resource); // on TCP - other party can close connection. } /** * Wrapper to allow mocking * * @return resource|false */ protected function pfsockopen() { return @pfsockopen($this->connectionString, -1, $this->errno, $this->errstr, $this->connectionTimeout); } /** * Wrapper to allow mocking * * @return resource|false */ protected function fsockopen() { return @fsockopen($this->connectionString, -1, $this->errno, $this->errstr, $this->connectionTimeout); } /** * Wrapper to allow mocking * * @see http://php.net/manual/en/function.stream-set-timeout.php */ protected function streamSetTimeout(): bool { $seconds = floor($this->timeout); $microseconds = round(($this->timeout - $seconds) * 1e6); if (!\is_resource($this->resource)) { throw new \LogicException('streamSetTimeout called but $this->resource is not a resource'); } return stream_set_timeout($this->resource, (int) $seconds, (int) $microseconds); } /** * Wrapper to allow mocking * * @see http://php.net/manual/en/function.stream-set-chunk-size.php * * @return int|false */ protected function streamSetChunkSize(): int|bool { if (!\is_resource($this->resource)) { throw new \LogicException('streamSetChunkSize called but $this->resource is not a resource'); } if (null === $this->chunkSize) { throw new \LogicException('streamSetChunkSize called but $this->chunkSize is not set'); } return stream_set_chunk_size($this->resource, $this->chunkSize); } /** * Wrapper to allow mocking * * @return int|false */ protected function fwrite(string $data): int|bool { if (!\is_resource($this->resource)) { throw new \LogicException('fwrite called but $this->resource is not a resource'); } return @fwrite($this->resource, $data); } /** * Wrapper to allow mocking * * @return mixed[]|bool */ protected function streamGetMetadata(): array|bool { if (!\is_resource($this->resource)) { throw new \LogicException('streamGetMetadata called but $this->resource is not a resource'); } return stream_get_meta_data($this->resource); } private function validateTimeout(float $value): void { if ($value < 0) { throw new \InvalidArgumentException("Timeout must be 0 or a positive float (got $value)"); } } private function connectIfNotConnected(): void { if ($this->isConnected()) { return; } $this->connect(); } protected function generateDataStream(LogRecord $record): string { return (string) $record->formatted; } /** * @return resource|null */ protected function getResource() { return $this->resource; } private function connect(): void { $this->createSocketResource(); $this->setSocketTimeout(); $this->setStreamChunkSize(); } private function createSocketResource(): void { if ($this->isPersistent()) { $resource = $this->pfsockopen(); } else { $resource = $this->fsockopen(); } if (\is_bool($resource)) { throw new \UnexpectedValueException("Failed connecting to $this->connectionString ($this->errno: $this->errstr)"); } $this->resource = $resource; } private function setSocketTimeout(): void { if (!$this->streamSetTimeout()) { throw new \UnexpectedValueException("Failed setting timeout with stream_set_timeout()"); } } private function setStreamChunkSize(): void { if (null !== $this->chunkSize && false === $this->streamSetChunkSize()) { throw new \UnexpectedValueException("Failed setting chunk size with stream_set_chunk_size()"); } } private function writeToSocket(string $data): void { $length = \strlen($data); $sent = 0; $this->lastSentBytes = $sent; while ($this->isConnected() && $sent < $length) { if (0 == $sent) { $chunk = $this->fwrite($data); } else { $chunk = $this->fwrite(substr($data, $sent)); } if ($chunk === false) { throw new \RuntimeException("Could not write to socket"); } $sent += $chunk; $socketInfo = $this->streamGetMetadata(); if (\is_array($socketInfo) && (bool) $socketInfo['timed_out']) { throw new \RuntimeException("Write timed-out"); } if ($this->writingIsTimedOut($sent)) { throw new \RuntimeException("Write timed-out, no data sent for `{$this->writingTimeout}` seconds, probably we got disconnected (sent $sent of $length)"); } } if (!$this->isConnected() && $sent < $length) { throw new \RuntimeException("End-of-file reached, probably we got disconnected (sent $sent of $length)"); } } private function writingIsTimedOut(int $sent): bool { // convert to ms if (0.0 == $this->writingTimeout) { return false; } if ($sent !== $this->lastSentBytes) { $this->lastWritingAt = microtime(true); $this->lastSentBytes = $sent; return false; } else { usleep(100); } if ((microtime(true) - (float) $this->lastWritingAt) >= $this->writingTimeout) { $this->closeSocket(); return true; } return false; } }